Opera 10 for Maemo supports CSS3 and some HTML5
Cheah Zi Bin from the Opera Dev Blog shows us what the new Opera for Maemo is capable of and writes about some Q&A regarding the Opera for Maemo.

just in case, you missed it:
i mentioned the public release of Opera 10 for Maemo earlier today. :-)
"Apart from being our first (unofficial) build for the Maemo platform in a little over 3 years, this release also brings with it a few major improvements to our flagship mobile browser. This release is also the first public release of Opera Mobile to include Carakan – our lightning-quick JavaScript engine (note that JIT support for ARM was not yet stable enough to include)."
"So what's the difference between generic Opera Mobile and it's Maemo-flavoured counterpart? Opera Mobile 10 for Maemo has been upgraded to use the Presto 2.5 rendering engine – the same engine used on Opera Desktop 10.5x releases. Coupled with the Mobile debut of our Vega rendering library, this enables you to use many of the new CSS3-based effects, like rounded corners and 2D transforms, that were previously only available in Opera's desktop versions."
here is the comparison of Opera Browsers in supporting the web standards


source: opera.com/ODIN/blog/
check out the 5 questions for the Opera Mobile 10 Maemo team.
They call themselves the Smooth Sailing Team: Fredrik Öhrn, Gustav Tiger, Vjaceslavs Klimovs and Anders Höckersten.
- - What was the best thing about working on the Maemo build?
Vjaceslavs: "Using and playing with a phone that runs full-blown Linux was an exciting experience in itself, but working on such an awesome mobile browser port, on such an awesome platform was truly a delightful engineering experience."
Anders: "The Maemo environment is a lot like any standard Linux installation, which means porting from desktop Linux applications is about as convenient as it gets for Linux nerds like us. The fact that you can use GDB for simple on-device debugging is just icing on the cake."
Fredrik: "As Anders mentioned, it's a really easy platform to work with, but the best part is that since it's a hobby project there is no boss to tell you what to do and what not to!"
- - How did you guys get started on this version?
- - Which piece of code took the longest to write?
- - Now that the first preview build for Maemo has been released, what's next?
Anders: "First, we plan on eating the traditional release cake. Then, we will see what bugs are most annoying to the community, and see if we can fix those. A small tip: your pet bugs get fixed a lot faster if you send us bribes."
- - Any fun anecdotes for our Opera fans?
if you want to know all the anwers go to the official Opera ODIN Blog. :-)



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